After a while we split Reflex into two rulesets, "casual" and "competitive". We started with just one "Reflex" and modified the game accordingly. This has been both exciting to see and also a very fine line to walk as everyone has a different perspective. Over the years people have given great passionate feedback about their balancing concerns. We'll be going in to beta for this one to ensure things are stable as a lot of things have changed under-the-hood. So the long-lasting 1.2 is finally upon us! Quite a few changes have occurred! Exposed gconst_default_game_timelimit (keep in mind this will set to ALL gamemodes! don't specify if you want the default of different values per gamemode).if you don't set a gconst, it will to default to what's in competitive. Custom ruleset are now always "based on" competitive.Fixed issues switching between two custom rulesets.Fixed Crash in “map” with “sv_startruleset” used.Fixed issue where gconst_stake_enabled (and others) wern't properly reset when returning from a custom ruleset.
#FACEPUNCH STUDIOS REFLEX ARENA MOD#
Visual clarity mod verified to work, as it should be.Fixed issue where pak file assets were always taking precedence.Fixed jump anim that was bugging out the arm.Fixed previous optimisation pass which disabled several particles (such as steam, steam_lava etc).Fixed issue where Speed ragdoll legs crash the game.Updated Reflex_Weapons.zip to include all base textures.Fixed issue where UI would break when adding bogus values to text entry boxes.Gib explode directions should now be more consistent when playing back replays continously.Old replays using rulesets removed from game (experimental, experimental_plus, experimental_stake) should now playback as desired.Main menu forge/map editor buttons now ensure sv_allowedit 1 is set.Increased ui2EditBox/textRegion max length from 256 to 8000 so addon descriptions don't get truncated.Hid "buy (in store)" item in profile menu when selecting non-purchasable items not yet found in a crate.Gamma now clamped at 2.7 when in menu (so menu is readable).Fixed issue where UI would crash when opening last crate.Fixed bolt rifle lod not working with skins.Fixed Plasma lod not working with skins.With hundreds of possible combinations, you can be sure you'll stand out from the crowd.Moving 1.2 out of beta, thanks to everyone for the feedback ! CustomiseChange your appearance as often as you change your tactics: make your commander and arena your own and pick from an ever-expanding collection of interactive items. Daily ChallengesA new challenge awaits you every day! Battle against the AI on random maps with pre-made squads, competing for the top score on the daily leaderboards. Build your team from the ground up: buy and sell units, mod their stats, and grab sponsorships as you strive to take your team from chumps to champs. Can you make it to the top? Career ModeThe single-player career mode puts you in the role of player-manager, building and battling with your team across season-long leagues. Take your squads and strategies online and pit them against other commanders in a bid to climb your way up through bronze, silver and gold leagues. Take on EveryoneBuilt for multiplayer, there's an ever-changing roster of maps available across both deathmatch and control game modes. Each one has its own strengths, weaknesses and synergies with other units. StrategiseBuild your own squads from a variety of units, including Grabbers, Flippers, Mortars and more. Create and command your own customisable squads of fighting robots in this turn-based, arena tactics game.